The same applies in our situation as well. What makes any character good is balance. And since Smite is already the strongest “face to face” attack anyways, that does not matter as much. This allows them to tackle tough opponents like Hammerdins much easier because they can wear them down from a distance. The trade off is only ~100 Smite damage to gain nearly 800 FOH damage. By level 99, a T/V will have ~3200 Smite damage and 5556 FOH damage while a V/T will have ~3350 Smite damage and ~4800 FOH damage. However, what many people do not understand is that while at lower levels, the Smite damage between the two types varies greatly the gap closes as you level up more. The common view is that V/Ts are better because they have better smite damage. And while this style allows them to have a powerful FOH and decent conviction damage to bring down opponents, they tend to have slightly less smite damage than a V/T. Unlike a V/T who relies on high smite damage, a T/V tends to rely not only on smite but a lot on (Fist of the Heavens) FOH to win in a duel. Vindicator (Smiters)/Templar (Fist of the Heavens) paladins generally branch out into two different types: V/Ts and T/Vs. This guide will allow you to make a high smite damage T/V like mine. In this guide, I will include not only multiple setups for all sorts of occasions and encounters, but also dueling strategies as well. By modifying numerous builds and setups, I have finally come up with a good combination that is still serving me to this day. Hello, my name is Bui and my Vindicator/Templar (V/T) on East is Duy.
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